List of Publications

2018

Georgiadis, K., Van Lankveld, G., Bahreini, K., & Westera, W. (2018). Accommodating Stealth Assessment in Serious Games. Submitted.

Van Lankveld, G. (2018). Learning Analytics Performance Feedback for Reflection-on-Action after Gameplay. Manuscript in preparation.

Van Lankveld, G., Nadolski, R., Kommeren, R. & Van Kollenburg, M. (2018). The Virtual Conversation Test - An Instrument for the Assessment of Communication Skill in Vocational Students. Manuscript in preparation.

Nadolski, R. & Van Lankveld, G. (2018). Debriefing for Games Learning IT Communication Skills – the case Space Modules. Manuscript in preparation.

Nyamsuren, E., Van Lankveld, G., & Georgiadis, K. (2018). Observable Metrics for Flow. Manuscript in preparation.

Pelzer, A., Herpers, P., Steenmeijer, J., Staal, W., Grootens, K., & Van Lankveld, G. (2018). High Intensive Care in de Jeugdpsychiatrie: Werkzame Factoren. Submitted.

2016

Becker, J., Van Lankveld, G., Steiner, C., & Hemmje, M. (2016). Realizing an Applied Gaming Ecosystem: Towards Supporting Service-Based Innovation Knowledge Management and Transfer. In A. De Gloria, & R. Veltkamp (Eds.), Games and Learning Alliance: 4th International Conference, GALA 2015 (pp. 540-549). Rome, Italy: Springer International Publishing. doi: 10.1007/978-3-319-40216-1_58.

Van Lankveld, G., Sehic, E., Lo, J., & Meijers, S. (2016). Assessing Gaming Simulation Validity for Training Traffic Controllers. Simulation & Gaming. Pp. 1-17. SAGE. doi: 10.1177/1046878116683578. Available via: http://journals.sagepub.com/doi/full/10.1177/1046878116683578

Westera, W., Van der Vegt, W., Bahreini, K., Dascalu, M., & Van Lankveld, G. (2016). Software Components for Serious Game Development. In T. Connolly & L. Boyle (Eds.), Proceedings of the 10th European Conference on Games Based Learning (pp. 765-772). October 6-7 2016, Paisley, Scotland: Reading UK: ACPI.

2013

Van Lankveld, G. (2013). Quantifying Individual Player differences. Ph.D. Thesis. Tilburg University: The Netherlands. Available via: https://pure.uvt.nl/ws/files/1494358/Lankveld_Quantifying_27-02-2013.pdf

2012

Bakkes, S., Spronck, P., & Van Lankveld, G. (2012). Player Behavioural Modelling for Video Games. Entertainment Computing. Vol 3, Nr. 3. pp. 71-79.

Joosten, E., Van Lankveld, G., & Spronck, P. (2012). Influencing Player Emotions Using Colors. Journal of Intelligent Computing. Vol 3, Nr. 2. pp. 76-86.

Spronck, P., Balemans, I., & Van Lankveld, G. (2012). Player Profiling with Fallout 3.

Artificial Intelligence and Interactive Digital Entertainment Conference. Available via: http://www.aaai.org/ocs/index.php/AIIDE/AIIDE12/paper/view/5462/5717

Linda Stege, Van Lankveld, G., & Spronck, P. (2012). Teaching High School Physics with a Serious Game. International Journal of Computer Science in Sport, Vol. 11, Nr. 1. Available via: http://ticc.uvt.nl/~pspronck/pubs/StegeIJCSS2011.pdf

2011

Van Lankveld, G., Spronck, P., Van den Herik, H. J., & Arntz, A. (2011). Games as Personality Profiling Tools. 2011 IEEE Conference on Computational Intelligence in Games,

International Conference (CIG'11), pp. 197-202.

Van Lankveld, G., Schreurs, S., Spronck, P., & Van den Herik, H. J. (2011). Extraversion in Games. Computers and Games, 7th International Conference, CG2010, pp. 263-275. LNCS 6515. Springer-Verlag, Berlin Heidelberg, Germany.

Stege, L., Van Lankveld, G., & Spronck, P. (2011). Teaching Electrical Engineering with a Serious Game. Serious Games - Theory, Technology & Practice: Proceedings of the GameDays 2011 (eds. Josef Wiemeyer & Stefan Göbel), pp. 29-39. TU Darmstadt, Darmstadt, Germany.

2010

Van Lankveld, G., Spronck, P., Van den Herik, H. J., & Rauterberg, M. (2010). Incongruity-Based Adaptive Game Balancing. Advances in Computer Games. 12th International Conference, ACG2009, pp. 208-220. Springer-Verlag, Berlin Heidelberg, Germany.

Joosten, E., Van Lankveld, G., & Spronck, P. (2010). Colors and Emotions in Video Games. 11th International Conference on Intelligent Games and Simulation GAME-ON 2010, pp. 61-65. EUROSIS.

2009

Van Lankveld, G., Schreurs, S., & Spronck, P. (2009). Psychologically Verified Player Modelling. 10th International Conference on Intelligent Games and Simulation GAME-ON 2009, pp. 12-19. EUROSIS.

2008

Van Lankveld, G., Spronck, P., & Rauterberg, M. (2008). Difficulty Scaling Through Incongruity. Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, pp. 228-229. AAAI Press, Menlo Park, CA.